3700 FPS here we go
This commit is contained in:
@@ -34,7 +34,6 @@ void MaterialInstance::load()
|
||||
uniformInitializer.resourceData.size = baseMaterial->uniformDataSize;
|
||||
uniformInitializer.resourceData.data = nullptr;
|
||||
uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(uniformInitializer);
|
||||
descriptorSet = baseMaterial->layout->allocatedDescriptorSet();
|
||||
}
|
||||
|
||||
const Material* MaterialInstance::getRenderMaterial() const
|
||||
|
||||
Reference in New Issue
Block a user