3700 FPS here we go
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@@ -22,6 +22,10 @@ typedef glm::quat Quaternion;
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Vector parseVector(const char*);
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std::ostream& operator<<(std::ostream& stream, const Vector2& vector);
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std::ostream& operator<<(std::ostream& stream, const Vector& vector);
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std::ostream& operator<<(std::ostream& stream, const Vector4& vector);
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static inline float square(float x)
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{
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return x * x;
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