Handling window minimizing
This commit is contained in:
@@ -157,6 +157,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
|
||||
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
graphics->getStagingManager()->release(std::move(staging));
|
||||
}
|
||||
else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user