Handling window minimizing
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@@ -69,16 +69,13 @@ void GameView::render()
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Component::Camera cam;
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scene->view<Component::Camera>([&cam](Component::Camera& c) {
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if (c.mainCamera)
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cam = c;
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cam = c;
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});
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renderGraph.render(cam);
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}
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void GameView::applyArea(URect rect)
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{
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viewport = graphics->createViewport(owner->getGfxHandle(), ViewportCreateInfo{
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.dimensions = rect,
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});
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renderGraph.updateViewport(viewport);
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}
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