Viewport controls

This commit is contained in:
Dynamitos
2022-11-17 16:47:42 +01:00
parent f635ee2100
commit 4ba0bf3b45
73 changed files with 627 additions and 449 deletions
+42
View File
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#pragma once
#include "Window/View.h"
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/UIPass.h"
#include "Graphics/RenderPass/TextPass.h"
#include "UI/Elements/Panel.h"
namespace Seele
{
DECLARE_REF(Actor)
class InspectorView : public View
{
public:
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
virtual ~InspectorView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
void selectActor();
protected:
RenderGraph<
UIPass,
TextPass> renderGraph;
UIPassData uiPassData;
TextPassData textPassData;
UI::PSystem uiSystem;
PActor selectedActor;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(InspectorView)
} // namespace Seele