Viewport controls
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#pragma once
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#include "Window/View.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/UIPass.h"
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#include "Graphics/RenderPass/TextPass.h"
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#include "UI/Elements/Panel.h"
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namespace Seele
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{
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DECLARE_REF(Actor)
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class InspectorView : public View
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{
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public:
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InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
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virtual ~InspectorView();
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virtual void beginUpdate() override;
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virtual void update() override;
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virtual void commitUpdate() override;
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virtual void prepareRender() override;
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virtual void render() override;
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void selectActor();
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protected:
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RenderGraph<
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UIPass,
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TextPass> renderGraph;
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UIPassData uiPassData;
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TextPassData textPassData;
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UI::PSystem uiSystem;
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PActor selectedActor;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
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virtual void scrollCallback(double xOffset, double yOffset) override;
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virtual void fileCallback(int count, const char** paths) override;
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};
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DEFINE_REF(InspectorView)
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} // namespace Seele
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