Viewport controls

This commit is contained in:
Dynamitos
2022-11-17 16:47:42 +01:00
parent f635ee2100
commit 4ba0bf3b45
73 changed files with 627 additions and 449 deletions
@@ -8,22 +8,21 @@ namespace Seele
class DepthPrepassMeshProcessor : public MeshProcessor
{
public:
DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
DepthPrepassMeshProcessor(Gfx::PGraphics graphics);
virtual ~DepthPrepassMeshProcessor();
virtual void processMeshBatch(
const MeshBatch& batch,
const Gfx::PRenderPass& renderPass,
Gfx::PViewport target,
Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
private:
Gfx::PViewport target;
};
DEFINE_REF(DepthPrepassMeshProcessor)
DECLARE_REF(CameraActor)
struct DepthPrepassData
{
Array<StaticMeshBatch> staticDrawList;
@@ -31,9 +30,11 @@ struct DepthPrepassData
class DepthPrepass : public RenderPass<DepthPrepassData>
{
public:
DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
DepthPrepass(Gfx::PGraphics graphics);
DepthPrepass(DepthPrepass&& other) = default;
~DepthPrepass();
virtual void beginFrame() override;
DepthPrepass& operator=(DepthPrepass& other) = default;
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
@@ -45,7 +46,6 @@ private:
UPDepthPrepassMeshProcessor processor;
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraActor source;
Gfx::PPipelineLayout depthPrepassLayout;
// Set 0: viewParameter
static constexpr uint32 INDEX_VIEW_PARAMS = 0;