Viewport controls
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#include "RenderGraphResources.h"
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using namespace Seele;
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RenderGraphResources::RenderGraphResources()
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{
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}
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RenderGraphResources::~RenderGraphResources()
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{
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}
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Gfx::PRenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
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{
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if(registeredAttachments.find(outputName) == registeredAttachments.end())
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{
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std::cout << "Attachment " << outputName << " not found" << std::endl;
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return nullptr;
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}
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return registeredAttachments[outputName];
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}
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Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName)
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{
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if(registeredTextures.find(outputName) == registeredTextures.end())
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{
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std::cout << "Attachment " << outputName << " not found" << std::endl;
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return nullptr;
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}
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return registeredTextures[outputName];
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}
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Gfx::PStructuredBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
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{
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if(registeredBuffers.find(outputName) == registeredBuffers.end())
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{
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std::cout << "Attachment " << outputName << " not found" << std::endl;
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return nullptr;
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}
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return registeredBuffers[outputName];
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}
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Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName)
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{
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if(registeredUniforms.find(outputName) == registeredUniforms.end())
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{
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std::cout << "Attachment " << outputName << " not found" << std::endl;
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return nullptr;
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}
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return registeredUniforms[outputName];
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}
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void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment)
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{
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registeredAttachments[outputName] = attachment;
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}
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void RenderGraphResources::registerTextureOutput(const std::string& outputName, Gfx::PTexture texture)
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{
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registeredTextures[outputName] = texture;
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}
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void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer)
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{
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registeredBuffers[outputName] = buffer;
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}
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void RenderGraphResources::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer)
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{
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registeredUniforms[outputName] = buffer;
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}
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