Viewport controls
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@@ -15,15 +15,16 @@ struct UIPassData
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class UIPass : public RenderPass<UIPassData>
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{
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public:
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UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
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UIPass(Gfx::PGraphics graphics);
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virtual ~UIPass();
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virtual void beginFrame() override;
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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Gfx::PRenderTargetAttachment renderTarget;
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Gfx::PTexture2D colorBuffer;
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Gfx::PRenderTargetAttachment depthAttachment;
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Gfx::PTexture2D depthBuffer;
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