Trying to fix other passes
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@@ -1,4 +1,5 @@
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import Common;
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import DispatchParams;
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struct ComputeShaderInput
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{
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@@ -8,17 +9,6 @@ struct ComputeShaderInput
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uint groupIndex : SV_GroupIndex;
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};
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struct DispatchParams
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{
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uint3 numThreadGroups;
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uint pad0;
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uint3 numThreads;
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uint pad1;
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RWStructuredBuffer<Frustum> frustums;
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}
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ParameterBlock<DispatchParams> pDispatchParams;
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[numthreads(BLOCK_SIZE, BLOCK_SIZE, 1)]
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[shader("compute")]
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void computeFrustums(ComputeShaderInput in)
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