Fixing staging buffers not getting deleted
remove vgcore
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@@ -51,7 +51,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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uint32 uniformBufferOffset = 0;
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uint32 bindingCounter = 0; // Uniform buffers are always binding 0
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uint32 uniformBinding = -1;
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int32 uniformBinding = -1;
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Map<std::string, OShaderExpression> expressions;
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uint32 key = 0;
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uint32 auxKey = 0;
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@@ -205,7 +205,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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mat.profile = obj["profile"].get<std::string>();
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for(auto& val : obj["values"].items())
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{
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mat.variables[val.key()] = val.value();
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mat.variables[val.key()] = referenceExpression(val.value());
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}
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}
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}
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