Fixing staging buffers not getting deleted
remove vgcore
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@@ -166,7 +166,7 @@ namespace Gfx
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 8;
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static constexpr uint32 numFramesBuffered = 3;
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// meshlet dimensions curated by NVIDIA
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static constexpr uint32 numVerticesPerMeshlet = 64;
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