Fixing staging buffers not getting deleted
remove vgcore
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@@ -1,5 +1,6 @@
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#include "Mesh.h"
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#include "Graphics/Graphics.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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@@ -16,6 +17,7 @@ void Mesh::save(ArchiveBuffer& buffer) const
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Serialization::save(buffer, vertexData->getTypeName());
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Serialization::save(buffer, vertexCount);
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Serialization::save(buffer, meshlets);
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Serialization::save(buffer, referencedMaterial->getAssetIdentifier());
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vertexData->serializeMesh(id, vertexCount, buffer);
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}
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@@ -26,6 +28,9 @@ void Mesh::load(ArchiveBuffer& buffer)
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Serialization::load(buffer, vertexCount);
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vertexData = VertexData::findByTypeName(typeName);
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Serialization::load(buffer, meshlets);
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std::string refId;
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Serialization::load(buffer, refId);
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referencedMaterial = AssetRegistry::findMaterialInstance(refId);
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, meshlets);
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vertexData->deserializeMesh(id, buffer);
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