Fixing staging buffers not getting deleted
remove vgcore
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@@ -152,6 +152,6 @@ void BasePass::createRenderPass()
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tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
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}
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void BasePass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
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void BasePass::modifyRenderPassMacros(Map<const char*, const char*>&)
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{
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}
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@@ -20,8 +20,6 @@ LightCullingPass::~LightCullingPass()
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void LightCullingPass::beginFrame(const Component::Camera& cam)
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{
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RenderPass::beginFrame(cam);
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uint32_t viewportWidth = viewport->getSizeX();
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uint32_t viewportHeight = viewport->getSizeY();
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uint32 reset = 0;
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DataSource counterReset = {
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@@ -30,6 +30,7 @@ void RenderPass::beginFrame(const Component::Camera& cam)
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.projectionMatrix = viewport->getProjectionMatrix(),
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.cameraPosition = Vector4(cam.getCameraPosition(), 1),
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.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY())),
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.pad0 = Vector2(0),
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};
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DataSource uniformUpdate = {
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.size = sizeof(ViewParameter),
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