Fixing staging buffers not getting deleted
remove vgcore
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@@ -8,7 +8,7 @@
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using namespace Seele;
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constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024;
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constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
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void VertexData::resetMeshData()
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{
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@@ -19,13 +19,13 @@ void VertexData::resetMeshData()
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}
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}
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void VertexData::updateMesh(const Component::Transform& transform, const Component::Mesh& mesh)
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void VertexData::updateMesh(const Component::Transform& transform, PMesh mesh)
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{
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PMaterial mat = mesh.instance->getBaseMaterial();
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PMaterial mat = mesh->referencedMaterial->getHandle()->getBaseMaterial();
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MaterialData& matData = materialData[mat->getName()];
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MaterialInstanceData& matInstanceData = matData.instances[mesh.instance->getId()];
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MaterialInstanceData& matInstanceData = matData.instances[mesh->referencedMaterial->getHandle()->getId()];
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matInstanceData.meshes.add(MeshInstanceData{
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.id = mesh.id,
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.id = mesh->id,
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.instance = InstanceData {
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.transformMatrix = transform.toMatrix(),
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}
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@@ -45,10 +45,10 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
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Meshlet& m = loadedMeshlets[currentMesh + i];
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uint32 vertexOffset = vertexIndices.size();
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vertexIndices.resize(vertexOffset + m.numVertices);
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices.data(), sizeof(m.uniqueVertices));
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices.data(), m.numVertices * sizeof(uint32));
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uint32 primitiveOffset = primitiveIndices.size();
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primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
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std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout.data(), sizeof(m.primitiveLayout));
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std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout.data(), m.numPrimitives * 3 * sizeof(uint8));
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meshlets.add(MeshletDescription{
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.boundingBox = MeshletAABB(),
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.vertexCount = m.numVertices,
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@@ -193,9 +193,9 @@ void Seele::VertexData::init(Gfx::PGraphics graphics)
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VertexData::VertexData()
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: idCounter(0)
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, dirty(false)
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, head(0)
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, verticesAllocated(0)
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, dirty(false)
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{
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}
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