Fixing staging buffers not getting deleted
remove vgcore
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@@ -8,10 +8,7 @@
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namespace Seele
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{
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namespace Component
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{
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struct Mesh;
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}
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DECLARE_REF(Mesh)
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struct MeshId
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{
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uint64 id;
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@@ -60,7 +57,7 @@ public:
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uint32 indicesOffset;
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};
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void resetMeshData();
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void updateMesh(const Component::Transform& transform, const Component::Mesh& mesh);
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void updateMesh(const Component::Transform& transform, PMesh mesh);
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void loadMesh(MeshId id, Array<Meshlet> meshlets);
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void createDescriptors();
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MeshId allocateVertexData(uint64 numVertices);
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