Fixing staging buffers not getting deleted
remove vgcore
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@@ -9,12 +9,13 @@ using namespace Seele;
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GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath)
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: View(graphics, window, createInfo, "Game")
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, scene(new Scene(graphics))
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, gameInterface(dllPath)
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, renderGraph(RenderGraphBuilder::build(
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std::move(DepthPrepass(graphics, scene)),
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std::move(LightCullingPass(graphics, scene)),
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std::move(BasePass(graphics, scene)),
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std::move(SkyboxRenderPass(graphics, scene))
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene),
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SkyboxRenderPass(graphics, scene)
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))
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{
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reloadGame();
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@@ -75,7 +76,7 @@ void GameView::reloadGame()
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void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier)
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{
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scene->view<Component::KeyboardInput>([=](Component::KeyboardInput& input)
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scene->view<Component::KeyboardInput>([=, this](Component::KeyboardInput& input)
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{
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//if(code == KeyCode::KEY_R && action == InputAction::PRESS)
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//{
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@@ -5,7 +5,11 @@
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/SkyboxRenderPass.h"
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#ifdef WIN32
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#include "Platform/Windows/GameInterface.h" // TODO
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#else
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#include "Platform/Linux/GameInterface.h"
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#endif
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namespace Seele
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{
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@@ -23,6 +27,8 @@ public:
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void reloadGame();
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private:
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OScene scene;
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PEntity camera;
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GameInterface gameInterface;
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RenderGraph<
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DepthPrepass,
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@@ -31,8 +37,6 @@ private:
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SkyboxRenderPass
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> renderGraph;
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PEntity camera;
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OScene scene;
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PSystemGraph systemGraph;
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dp::thread_pool<> threadPool;
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float updateTime = 0;
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