Fixing staging buffers not getting deleted
remove vgcore
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@@ -5,7 +5,11 @@
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/SkyboxRenderPass.h"
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#ifdef WIN32
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#include "Platform/Windows/GameInterface.h" // TODO
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#else
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#include "Platform/Linux/GameInterface.h"
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#endif
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namespace Seele
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{
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@@ -23,6 +27,8 @@ public:
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void reloadGame();
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private:
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OScene scene;
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PEntity camera;
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GameInterface gameInterface;
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RenderGraph<
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DepthPrepass,
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@@ -31,8 +37,6 @@ private:
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SkyboxRenderPass
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> renderGraph;
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PEntity camera;
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OScene scene;
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PSystemGraph systemGraph;
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dp::thread_pool<> threadPool;
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float updateTime = 0;
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