Fixing staging buffers not getting deleted

remove vgcore
This commit is contained in:
2023-11-06 15:08:27 +01:00
parent d35f7acddc
commit 4c567b60f3
69 changed files with 505 additions and 304 deletions
+6 -2
View File
@@ -5,7 +5,11 @@
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
#else
#include "Platform/Linux/GameInterface.h"
#endif
namespace Seele
{
@@ -23,6 +27,8 @@ public:
void reloadGame();
private:
OScene scene;
PEntity camera;
GameInterface gameInterface;
RenderGraph<
DepthPrepass,
@@ -31,8 +37,6 @@ private:
SkyboxRenderPass
> renderGraph;
PEntity camera;
OScene scene;
PSystemGraph systemGraph;
dp::thread_pool<> threadPool;
float updateTime = 0;