Trying compression
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@@ -30,7 +30,6 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
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.data = (uint8*)payloads.data(),
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},
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.numElements = payloads.size(),
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.dynamic = true,
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.name = "TilesBuffer",
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});
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tilesBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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