Trying compression
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@@ -118,23 +118,23 @@ void UIPass::createRenderPass() {
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descriptorLayout->create();
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Matrix4 projectionMatrix = glm::ortho(0, 1, 1, 0);
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UniformBufferCreateInfo info = {
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Gfx::OUniformBuffer uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Matrix4),
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.data = (uint8*)&projectionMatrix,
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},
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.dynamic = false,
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};
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Gfx::OUniformBuffer uniformBuffer = graphics->createUniformBuffer(info);
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});
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Gfx::OSampler backgroundSampler = graphics->createSampler({});
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info = {
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.sourceData = {.size = sizeof(uint32), .data = nullptr},
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.dynamic = true,
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};
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numTexturesBuffer = graphics->createUniformBuffer(info);
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numTexturesBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(uint32),
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.data = nullptr,
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},
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});
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, 0, uniformBuffer);
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