Trying compression

This commit is contained in:
Dynamitos
2024-10-01 11:15:38 +02:00
parent b5f3e8ee4f
commit 4ca43427e2
24 changed files with 199 additions and 203 deletions
@@ -19,7 +19,6 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
.size = sizeof(MaterialParams),
.data = (uint8*)&materialParams,
},
.dynamic = true,
.name = "WaterMaterialParams",
});
materialUniforms->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
@@ -31,7 +30,6 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
{
.size = sizeof(ComputeParams),
},
.dynamic = true,
.name = "WaterComputeParams",
});
paramsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
@@ -107,7 +105,6 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
.data = (uint8*)spectrums.data(),
},
.numElements = 8,
.dynamic = true,
.name = "Spectrums",
});
spectrumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,