Trying compression

This commit is contained in:
Dynamitos
2024-10-01 11:15:38 +02:00
parent b5f3e8ee4f
commit 4ca43427e2
24 changed files with 199 additions and 203 deletions
+59 -94
View File
@@ -18,45 +18,31 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
return &instance;
}
void StaticMeshVertexData::loadPositions(uint64 offset, const Array<Vector4>& data) {
void StaticMeshVertexData::loadPositions(uint64 offset, const Array<Vector>& data) {
assert(offset + data.size() <= head);
std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(Vector4));
//positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(Vector));
// positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<Vector2>& data) {
void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<U16Vector2>& data) {
assert(offset + data.size() <= head);
std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(Vector2));
//texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data());
std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(U16Vector2));
// texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data());
dirty = true;
}
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Vector4>& data) {
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Quaternion>& data) {
assert(offset + data.size() <= head);
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Vector4));
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Quaternion));
// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
void StaticMeshVertexData::loadTangents(uint64 offset, const Array<Vector4>& data) {
void StaticMeshVertexData::loadColors(uint64 offset, const Array<U16Vector>& data) {
assert(offset + data.size() <= head);
std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(Vector4));
//tangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
void StaticMeshVertexData::loadBiTangents(uint64 offset, const Array<Vector4>& data) {
assert(offset + data.size() <= head);
std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(Vector4));
// biTangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
void StaticMeshVertexData::loadColors(uint64 offset, const Array<Vector4>& data) {
assert(offset + data.size() <= head);
std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(Vector4));
//colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(U16Vector));
// colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
@@ -67,26 +53,20 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
std::unique_lock l(vertexDataLock);
offset = meshOffsets[id];
}
Array<Vector2> tex[MAX_TEXCOORDS];
Array<U16Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
tex[i].resize(numVertices);
std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(Vector2));
std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(U16Vector2));
Serialization::save(buffer, tex[i]);
}
Array<Vector4> nor(numVertices);
Array<Vector4> tan(numVertices);
Array<Vector4> bit(numVertices);
Array<Vector4> col(numVertices);
Array<Vector4> pos(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(Vector4));
Array<Vector> pos(numVertices);
Array<Quaternion> nor(numVertices);
Array<U16Vector> col(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Quaternion));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(U16Vector));
Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
Serialization::save(buffer, tan);
Serialization::save(buffer, bit);
Serialization::save(buffer, col);
}
@@ -97,32 +77,24 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
std::unique_lock l(vertexDataLock);
offset = meshOffsets[id];
}
Array<Vector2> tex[MAX_TEXCOORDS];
Array<U16Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
Serialization::load(buffer, tex[i]);
loadTexCoords(offset, i, tex[i]);
result += tex[i].size() * sizeof(Vector2);
result += tex[i].size() * sizeof(U16Vector2);
}
Array<Vector4> pos;
Array<Vector4> nor;
Array<Vector4> tan;
Array<Vector4> bit;
Array<Vector4> col;
Array<Vector> pos;
Array<Quaternion> nor;
Array<U16Vector> col;
Serialization::load(buffer, pos);
Serialization::load(buffer, nor);
Serialization::load(buffer, tan);
Serialization::load(buffer, bit);
Serialization::load(buffer, col);
loadPositions(offset, pos);
loadNormals(offset, nor);
loadTangents(offset, tan);
loadBiTangents(offset, bit);
loadColors(offset, col);
result += pos.size() * sizeof(Vector4);
result += nor.size() * sizeof(Vector4);
result += tan.size() * sizeof(Vector4);
result += bit.size() * sizeof(Vector4);
result += col.size() * sizeof(Vector4);
result += pos.size() * sizeof(Vector);
result += nor.size() * sizeof(Quaternion);
result += col.size() * sizeof(U16Vector);
return result;
}
@@ -150,8 +122,6 @@ void StaticMeshVertexData::destroy() {
}
positions = nullptr;
normals = nullptr;
tangents = nullptr;
biTangents = nullptr;
colors = nullptr;
descriptorSet = nullptr;
descriptorLayout = nullptr;
@@ -168,8 +138,6 @@ Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptor
void StaticMeshVertexData::resizeBuffers() {
posData.resize(verticesAllocated);
norData.resize(verticesAllocated);
tanData.resize(verticesAllocated);
bitData.resize(verticesAllocated);
colData.resize(verticesAllocated);
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texData[i].resize(verticesAllocated);
@@ -177,54 +145,51 @@ void StaticMeshVertexData::resizeBuffers() {
}
void StaticMeshVertexData::updateBuffers() {
ShaderBufferCreateInfo createInfo = {
positions = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(Vector4),
.size = verticesAllocated * sizeof(Vector),
.data = (uint8*)posData.data(),
},
.numElements = verticesAllocated,
.dynamic = true,
.vertexBuffer = true,
.name = "Positions",
};
positions = graphics->createShaderBuffer(createInfo);
createInfo.vertexBuffer = false;
createInfo.name = "Normals";
createInfo.sourceData.data = (uint8*)norData.data();
normals = graphics->createShaderBuffer(createInfo);
createInfo.name = "Tangents";
createInfo.sourceData.data = (uint8*)tanData.data();
tangents = graphics->createShaderBuffer(createInfo);
createInfo.name = "BiTangents";
createInfo.sourceData.data = (uint8*)bitData.data();
biTangents = graphics->createShaderBuffer(createInfo);
createInfo.name = "Colors";
createInfo.sourceData.data = (uint8*)colData.data();
colors = graphics->createShaderBuffer(createInfo);
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
createInfo.name = "TexCoords";
});
normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(Quaternion),
.data = (uint8*)norData.data(),
},
.vertexBuffer = false,
.name = "Normals",
});
colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(U16Vector),
.data = (uint8*)colData.data(),
},
.vertexBuffer = false,
.name = "Colors",
});
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
createInfo.sourceData.data = (uint8*)texData[i].data();
texCoords[i] = graphics->createShaderBuffer(createInfo);
texCoords[i] = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(U16Vector2),
.data = (uint8*)texData[i].data(),
},
.vertexBuffer = false,
.name = "TexCoords",
});
}
posData.clear();
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texData[i].clear();
}
norData.clear();
tanData.clear();
bitData.clear();
colData.clear();
descriptorLayout->reset();
descriptorSet = descriptorLayout->allocateDescriptorSet();
descriptorSet->updateBuffer(0, 0, positions);
descriptorSet->updateBuffer(1, 0, normals);
descriptorSet->updateBuffer(2, 0, tangents);
descriptorSet->updateBuffer(3, 0, biTangents);
descriptorSet->updateBuffer(4, 0, colors);
descriptorSet->updateBuffer(2, 0, colors);
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
descriptorSet->updateBuffer(5, i, texCoords[i]);
descriptorSet->updateBuffer(3, i, texCoords[i]);
}
descriptorSet->writeChanges();
}