Trying compression
This commit is contained in:
@@ -58,7 +58,6 @@ void Material::init(Gfx::PGraphics graphics) {
|
||||
});
|
||||
layout->create();
|
||||
floatBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.dynamic = true,
|
||||
.name = "MaterialFloatBuffer",
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user