Trying new meshlet gen approach
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@@ -38,7 +38,7 @@ struct Plane
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float d;
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bool pointInside(float3 point)
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{
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return dot(n, point) - d < 0.0f;
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return dot(n, point) - d > 0.0f;
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}
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};
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@@ -49,7 +49,7 @@ struct Frustum
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{
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for(int p = 0; p < 4; ++p)
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{
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if(sides[p].pointInside(point))
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if(!sides[p].pointInside(point))
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{
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return false;
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}
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