Trying new meshlet gen approach
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@@ -80,17 +80,17 @@ public:
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constexpr void setStencilStoreOp(SeAttachmentStoreOp val) { stencilStoreOp = val; }
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constexpr void setInitialLayout(SeImageLayout val) { initialLayout = val; }
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constexpr void setFinalLayout(SeImageLayout val) { finalLayout = val; }
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SeClearValue clear;
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SeColorComponentFlags componentFlags;
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SeClearValue clear = { 0 };
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SeColorComponentFlags componentFlags = 0;
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protected:
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PTexture2D texture = nullptr;
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PViewport viewport = nullptr;
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SeImageLayout initialLayout;
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SeImageLayout finalLayout;
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SeAttachmentLoadOp loadOp;
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SeAttachmentStoreOp storeOp;
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SeAttachmentLoadOp stencilLoadOp;
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SeAttachmentStoreOp stencilStoreOp;
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SeImageLayout initialLayout = SE_IMAGE_LAYOUT_BEGIN_RANGE;
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SeImageLayout finalLayout = SE_IMAGE_LAYOUT_BEGIN_RANGE;
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_BEGIN_RANGE;
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_BEGIN_RANGE;
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_BEGIN_RANGE;
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_BEGIN_RANGE;
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};
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struct RenderTargetLayout
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