Trying new meshlet gen approach
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@@ -16,16 +16,15 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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: View(graphics, window, createInfo, "Game")
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, scene(new Scene(graphics))
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, gameInterface(dllPath)
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, renderGraph(RenderGraphBuilder::build(
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene),
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DebugPass(graphics, scene)
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//SkyboxRenderPass(graphics, scene)
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))
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{
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reloadGame();
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renderGraph.updateViewport(viewport);
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renderGraph.addPass(new DepthPrepass(graphics, scene));
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renderGraph.addPass(new LightCullingPass(graphics, scene));
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renderGraph.addPass(new BasePass(graphics, scene));
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//renderGraph.addPass(new DebugPass(graphics, scene));
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//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
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renderGraph.setViewport(viewport);
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renderGraph.createRenderPass();
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}
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GameView::~GameView()
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@@ -77,7 +76,7 @@ void GameView::render()
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void GameView::applyArea(URect)
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{
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renderGraph.updateViewport(viewport);
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renderGraph.setViewport(viewport);
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}
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void GameView::reloadGame()
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@@ -32,13 +32,7 @@ protected:
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virtual void applyArea(URect rect) override;
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OScene scene;
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GameInterface gameInterface;
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RenderGraph<
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DepthPrepass,
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LightCullingPass,
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BasePass,
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DebugPass
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//SkyboxRenderPass
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> renderGraph;
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RenderGraph renderGraph;
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PSystemGraph systemGraph;
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System::PKeyboardInput keyboardSystem;
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