Trying new meshlet gen approach
This commit is contained in:
@@ -32,13 +32,7 @@ protected:
|
||||
virtual void applyArea(URect rect) override;
|
||||
OScene scene;
|
||||
GameInterface gameInterface;
|
||||
RenderGraph<
|
||||
DepthPrepass,
|
||||
LightCullingPass,
|
||||
BasePass,
|
||||
DebugPass
|
||||
//SkyboxRenderPass
|
||||
> renderGraph;
|
||||
RenderGraph renderGraph;
|
||||
|
||||
PSystemGraph systemGraph;
|
||||
System::PKeyboardInput keyboardSystem;
|
||||
|
||||
Reference in New Issue
Block a user