update
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@@ -13,8 +13,10 @@ struct MeshletDescription
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PoolRange vertexIndices;
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// range into primitiveIndices array
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PoolRange primitiveIndices;
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float3 color;
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uint32_t indicesOffset;
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uint32_t lod;
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uint32_t pad0;
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uint32_t pad1;
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};
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struct MeshData
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