Adding VMA

This commit is contained in:
Dynamitos
2024-01-17 17:57:59 +01:00
parent 29710de146
commit 524f26d921
18 changed files with 783 additions and 911 deletions
+6 -13
View File
@@ -1,7 +1,6 @@
#pragma once
#include "Graphics/Buffer.h"
#include "Graphics.h"
#include "Allocator.h"
namespace Seele
{
@@ -20,20 +19,21 @@ public:
{
return size;
}
VkDeviceSize getOffset() const;
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
virtual void *map(bool writeOnly = true);
virtual void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
virtual void unmap();
void *map(bool writeOnly = true);
void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
void unmap();
protected:
struct BufferAllocation
{
VkBuffer buffer;
OSubAllocation allocation;
VmaAllocation allocation;
VmaAllocationInfo info;
VkMemoryPropertyFlags properties;
};
PGraphics graphics;
uint32 currentBuffer;
@@ -53,7 +53,6 @@ protected:
};
DEFINE_REF(Buffer)
DECLARE_REF(StagingBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer
{
public:
@@ -61,8 +60,6 @@ public:
virtual ~UniformBuffer();
virtual bool updateContents(const DataSource &sourceData) override;
virtual void* map(bool writeOnly = true) override;
virtual void unmap() override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask() override;
@@ -74,7 +71,6 @@ protected:
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) override;
private:
OStagingBuffer dedicatedStagingBuffer;
};
DEFINE_REF(UniformBuffer)
@@ -85,8 +81,6 @@ public:
virtual ~ShaderBuffer();
virtual bool updateContents(const DataSource &sourceData) override;
virtual void* map(bool writeOnly = true) override;
virtual void unmap() override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask() override;
@@ -97,7 +91,6 @@ protected:
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) override;
private:
OStagingBuffer dedicatedStagingBuffer;
};
DEFINE_REF(ShaderBuffer)