Adding VMA
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@@ -129,11 +129,6 @@ void DestructionManager::queueDescriptorPool(PCommand cmd, VkDescriptorPool pool
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pools[cmd].add(pool);
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}
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void DestructionManager::queueAllocation(PCommand cmd, OSubAllocation alloc)
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{
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allocs[cmd].add(std::move(alloc));
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}
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void DestructionManager::notifyCmdComplete(PCommand cmd)
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{
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for(auto buf : buffers[cmd])
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@@ -166,5 +161,4 @@ void DestructionManager::notifyCmdComplete(PCommand cmd)
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sems[cmd].clear();
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pools[cmd].clear();
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renderPasses[cmd].clear();
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allocs[cmd].clear();
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}
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