Adding VMA
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@@ -12,7 +12,6 @@ DECLARE_REF(DescriptorPool)
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DECLARE_REF(CommandPool)
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DECLARE_REF(Command)
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DECLARE_REF(Graphics)
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DECLARE_REF(SubAllocation)
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class Semaphore
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{
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public:
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@@ -63,7 +62,6 @@ public:
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void queueSemaphore(PCommand cmd, VkSemaphore sem);
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void queueRenderPass(PCommand cmd, VkRenderPass renderPass);
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void queueDescriptorPool(PCommand cmd, VkDescriptorPool pool);
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void queueAllocation(PCommand cmd, OSubAllocation alloc);
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void notifyCmdComplete(PCommand cmdbuffer);
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private:
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PGraphics graphics;
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@@ -73,7 +71,6 @@ private:
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Map<PCommand, List<VkSemaphore>> sems;
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Map<PCommand, List<VkRenderPass>> renderPasses;
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Map<PCommand, List<VkDescriptorPool>> pools;
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Map<PCommand, List<OSubAllocation>> allocs;
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};
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DEFINE_REF(DestructionManager)
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