ThreadPool now working with no memory leaks
This commit is contained in:
@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Seele::Array<*>">
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<DisplayString>{{ size={arraySize} }}</DisplayString>
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<Expand>
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<Item Name="[size]" ExcludeView="simple">arraySize</Item>
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<Item Name="[allocated]" ExcludeView="simple">allocated</Item>
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<ArrayItems>
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<Size>arraySize</Size>
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<ValuePointer>_data</ValuePointer>
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</ArrayItems>
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</Type>
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</AutoVisualizer>
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@@ -1,6 +1,5 @@
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target_sources(SeeleEngine
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PRIVATE
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Array.natvis
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Array.h
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Map.h
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List.h)
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@@ -14,13 +14,17 @@ void MyComponent::start()
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Job MyComponent::tick(float deltatime) const
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{
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writable++;
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//std::cout << "MyComponent::tick" << std::endl;
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++writable;
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//std::cout << "MyComponent::tick finished" << std::endl;
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otherComp->data = *writable;
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co_return;
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}
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Job MyComponent::update()
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{
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//std::cout << "MyComponent::update" << std::endl;
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writable.update();
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//std::cout << "MyComponent::update finished" << std::endl;
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co_return;
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}
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@@ -13,7 +13,7 @@ public:
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virtual Job update();
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private:
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Writable<PMyOtherComponent> otherComp;
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Writable<uint32> writable = Writable<uint32>(0);
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Writable<uint32> writable = 0;
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uint32 notWritable = 10;
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};
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DECLARE_REF(MyComponent);
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@@ -43,18 +43,30 @@ void Scene::start()
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Job Scene::beginUpdate(double deltaTime)
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{
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//std::cout << "Scene::beginUpdate" << std::endl;
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Array<Job> jobs;
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for(auto actor : rootActors)
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{
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co_await Job::all(actor->launchTick(static_cast<float>(deltaTime)));
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jobs.addAll(actor->launchTick(static_cast<float>(deltaTime)));
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}
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co_await Job::all(jobs);
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//std::cout << "Scene::beginUpdate finished waiting" << std::endl;
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for(auto job : jobs)
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{
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assert(job.done());
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}
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}
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Job Scene::commitUpdate()
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{
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//std::cout << "Scene::commitUpdate" << std::endl;
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Array<Job> jobs;
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for(auto actor : rootActors)
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{
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co_await Job::all(actor->launchUpdate());
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jobs.addAll(actor->launchUpdate());
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}
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co_await Job::all(jobs);
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//std::cout << "Scene::commitUpdate finished waiting" << std::endl;
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}
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void Scene::addActor(PActor actor)
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@@ -9,15 +9,15 @@ class Writable
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public:
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Writable()
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{}
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explicit Writable(T initialData)
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Writable(T initialData)
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: data(initialData)
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, toBeWritten(initialData)
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{}
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Writable(const Writable& other) = delete;
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Writable(Writable&& other) = default;
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~Writable() = default;
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Writable& operator=(const Writable& other) = delete;
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Writable& operator=(Writable&& other) = default;
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Writable& operator=(const Writable& other) const = delete;
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Writable& operator=(Writable&& other) const = delete;
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const Writable& operator=(const T& other) const
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{
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deferWrite(other);
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+28
-15
@@ -6,7 +6,7 @@ using namespace Seele;
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std::atomic_uint64_t Seele::globalCounter;
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Event::Event()
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: flag(std::make_shared<std::atomic_bool>())
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: flag(std::make_shared<StateStore>())
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{
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}
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@@ -17,23 +17,31 @@ Event::Event(nullptr_t)
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Event::Event(const std::string &name)
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: name(name)
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, flag(std::make_shared<std::atomic_bool>())
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, flag(std::make_shared<StateStore>())
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{
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}
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void Event::raise()
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{
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flag->store(1);
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std::scoped_lock lock(flag->lock);
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flag->data = 1;
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getGlobalThreadPool().notify(*this);
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}
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void Event::reset()
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{
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flag->store(0);
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std::scoped_lock lock(flag->lock);
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flag->data = 0;
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}
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bool Event::await_ready()
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{
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return flag->load();
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flag->lock.lock();
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bool result = flag->data;
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if(result)
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{
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flag->lock.unlock();
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}
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return result;
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}
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ThreadPool::ThreadPool(uint32 threadCount)
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@@ -48,7 +56,15 @@ ThreadPool::ThreadPool(uint32 threadCount)
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ThreadPool::~ThreadPool()
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{
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running.store(false);
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cleanup();
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}
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void ThreadPool::cleanup()
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{
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bool temp = true;
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running.compare_exchange_strong(temp, false);
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if(!temp)
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return;
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{
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std::scoped_lock lock(jobQueueLock);
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jobQueueCV.notify_all();
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@@ -71,6 +87,7 @@ void ThreadPool::enqueueWaiting(Event &event, Promise* job)
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std::scoped_lock lock(waitingLock);
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//std::cout << "Job " << job->finishedEvent.name << " waiting on event " << event.name << std::endl;
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waitingJobs[event].push_back(job);
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job->addRef();
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}
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void ThreadPool::enqueueWaiting(Event &event, MainPromise* job)
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{
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@@ -78,6 +95,7 @@ void ThreadPool::enqueueWaiting(Event &event, MainPromise* job)
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std::scoped_lock lock(waitingMainLock);
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//std::cout << job->finishedEvent.name << " waiting on event " << event.name << std::endl;
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waitingMainJobs[event].push_back(job);
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job->addRef();
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}
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void ThreadPool::scheduleJob(Promise* job)
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{
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@@ -86,6 +104,7 @@ void ThreadPool::scheduleJob(Promise* job)
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//std::cout << "Queueing job " << job->finishedEvent.name << std::endl;
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jobQueue.push_back(job);
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jobQueueCV.notify_one();
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job->addRef();
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}
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void ThreadPool::scheduleJob(MainPromise* job)
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{
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@@ -94,6 +113,7 @@ void ThreadPool::scheduleJob(MainPromise* job)
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//std::cout << "Queueing job " << job->finishedEvent.name << std::endl;
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mainJobs.push_back(job);
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mainJobCV.notify_one();
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job->addRef();
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}
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void ThreadPool::notify(Event &event)
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{
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@@ -149,10 +169,7 @@ void ThreadPool::threadLoop(const bool mainThread)
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}
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}
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job->resume();
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if (job->done())
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{
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job->finalize();
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}
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job->removeRef();
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}
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else
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{
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@@ -175,14 +192,10 @@ void ThreadPool::threadLoop(const bool mainThread)
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}
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//std::cout << "Starting job " << job.id << std::endl;
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job->resume();
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if(job->done())
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{
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job->finalize();
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}
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job->removeRef();
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}
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}
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}
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ThreadPool &Seele::getGlobalThreadPool()
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{
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static ThreadPool threadPool;
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+103
-35
@@ -31,7 +31,8 @@ public:
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}
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operator bool()
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{
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return flag->load();
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std::scoped_lock lock(flag->lock);
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return flag->data;
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}
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void raise();
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@@ -42,12 +43,17 @@ public:
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constexpr void await_resume() {}
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private:
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std::string name;
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std::shared_ptr<std::atomic_bool> flag;
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struct StateStore
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{
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std::mutex lock;
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bool data;
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};
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std::shared_ptr<StateStore> flag;
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friend class ThreadPool;
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};
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extern std::atomic_uint64_t globalCounter;
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template<bool MainJob>
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template<bool MainJob>
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struct JobBase;
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template<bool MainJob>
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struct JobPromiseBase
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@@ -66,26 +72,22 @@ struct JobPromiseBase
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id = globalCounter++;
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finishedEvent = Event(std::format("Job {}", id));
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}
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~JobPromiseBase()
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{
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if (handle)
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{
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handle.destroy();
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}
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}
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~JobPromiseBase()
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{}
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JobBase<MainJob> get_return_object() noexcept;
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inline auto initial_suspend() noexcept;
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inline auto final_suspend() const noexcept;
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inline auto final_suspend() noexcept;
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void return_void() noexcept {}
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void unhandled_exception() noexcept {
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std::cerr << "Unhandled exception" << std::endl;
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std::cerr << "Unhandled exception! Exiting" << std::endl;
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exit(1);
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};
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void resume()
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{
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std::scoped_lock lock(promiseLock);
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if(!handle || handle.done() || executing())
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{
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return;
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@@ -93,15 +95,26 @@ struct JobPromiseBase
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state = State::EXECUTING;
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handle.resume();
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}
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void markDone()
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{
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state = State::DONE;
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finishedEvent.raise();
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if(continuation)
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{
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getGlobalThreadPool().scheduleJob(continuation);
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continuation->removeRef();
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}
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}
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void setContinuation(JobPromiseBase* cont)
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{
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std::scoped_lock lock(promiseLock, cont->promiseLock);
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continuation = cont->handle;
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continuation = cont;
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cont->state = State::SCHEDULED;
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cont->addRef();
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}
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bool done()
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{
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return handle.done();
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return state == State::DONE;
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}
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bool scheduled()
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{
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@@ -119,12 +132,6 @@ struct JobPromiseBase
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{
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return state == State::READY;
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}
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void finalize()
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{
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std::scoped_lock lock(promiseLock);
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state = State::DONE;
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finishedEvent.raise();
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}
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void reset()
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{
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std::scoped_lock lock(promiseLock);
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@@ -132,7 +139,6 @@ struct JobPromiseBase
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}
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void enqueue(Event& event)
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{
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// no need to lock here, as it is only called while executing, where the lock is already held
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if(!handle || handle.done() || waiting() || scheduled())
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{
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return;
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@@ -142,6 +148,7 @@ struct JobPromiseBase
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}
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void schedule()
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{
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//dont lock here, as it is already locked from outside
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std::scoped_lock lock(promiseLock);
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if(!handle || done() || !ready())
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{
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@@ -149,11 +156,23 @@ struct JobPromiseBase
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}
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getGlobalThreadPool().scheduleJob(this);
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}
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void addRef()
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{
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numRefs++;
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}
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void removeRef()
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{
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if(--numRefs < 1 && done())
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{
|
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handle.destroy();
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}
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}
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|
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std::mutex promiseLock;
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std::coroutine_handle<JobPromiseBase> handle;
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std::coroutine_handle<> continuation = std::noop_coroutine();
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JobPromiseBase* continuation = nullptr;
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uint64 id;
|
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std::atomic_uint64_t numRefs = 0;
|
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Event finishedEvent;
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State state = State::READY;
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};
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@@ -172,13 +191,46 @@ public:
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: promise(promise)
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{
|
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}
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JobBase(const JobBase& other)
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{
|
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std::scoped_lock lock(other.promise->promiseLock);
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promise = other.promise;
|
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promise->addRef();
|
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}
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JobBase(JobBase&& other)
|
||||
{
|
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std::scoped_lock lock(other.promise->promiseLock);
|
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promise = other.promise;
|
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other.promise = nullptr;
|
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}
|
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~JobBase()
|
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{
|
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if(promise)
|
||||
{
|
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promise->schedule();
|
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promise->removeRef();
|
||||
}
|
||||
}
|
||||
JobBase& operator=(const JobBase& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
std::scoped_lock lock(other.promise->promiseLock);
|
||||
promise = other.promise;
|
||||
promise->addRef();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
JobBase& operator=(JobBase&& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
std::scoped_lock lock(other.promise->promiseLock);
|
||||
promise = other.promise;
|
||||
other.promise = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
void resume()
|
||||
{
|
||||
promise->resume();
|
||||
@@ -203,23 +255,32 @@ public:
|
||||
}
|
||||
Event operator co_await()
|
||||
{
|
||||
Event result = promise->finishedEvent;
|
||||
// if we schedule the promise now, it might finish and self destruct
|
||||
// but there is no way for us to know that
|
||||
// but as the co_await operator keeps a reference to this, we it won't
|
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// be scheduled from the destructor
|
||||
promise->schedule();
|
||||
return promise->finishedEvent;
|
||||
// so we reset the promise so we don't schedule it when this destructs
|
||||
promise->removeRef();
|
||||
promise = nullptr;
|
||||
// but we still have to provide with the event, so we get that first
|
||||
return result;
|
||||
}
|
||||
static JobBase all() = delete;
|
||||
template<typename... Awaitable>
|
||||
static JobBase all(Awaitable... jobs)
|
||||
{
|
||||
(co_await jobs, ...);
|
||||
}
|
||||
template<iterable Iterable>
|
||||
static JobBase all(Iterable&& collection)
|
||||
static JobBase all(Iterable collection)
|
||||
{
|
||||
for(auto&& it : collection)
|
||||
for(auto it : collection)
|
||||
{
|
||||
co_await it;
|
||||
}
|
||||
}
|
||||
template<typename... Awaitable>
|
||||
static JobBase all(Awaitable&&... jobs)
|
||||
{
|
||||
return JobBase::all(Array{jobs...});
|
||||
}
|
||||
template<std::invocable JobFunc, iterable IterableParams>
|
||||
static JobBase launchJobs(JobFunc&& func, IterableParams params)
|
||||
{
|
||||
@@ -245,8 +306,9 @@ using Promise = JobPromiseBase<false>;
|
||||
class ThreadPool
|
||||
{
|
||||
public:
|
||||
ThreadPool(uint32 threadCount = 1);
|
||||
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
|
||||
virtual ~ThreadPool();
|
||||
void cleanup();
|
||||
// Adds a job to the waiting queue for event
|
||||
void enqueueWaiting(Event& event, Promise* job);
|
||||
// Adds a job to the waiting queue for event
|
||||
@@ -277,6 +339,7 @@ private:
|
||||
template<bool MainJob>
|
||||
inline JobBase<MainJob> JobPromiseBase<MainJob>::get_return_object() noexcept
|
||||
{
|
||||
numRefs++;
|
||||
return JobBase<MainJob>(this);
|
||||
}
|
||||
|
||||
@@ -287,24 +350,29 @@ inline auto JobPromiseBase<MainJob>::initial_suspend() noexcept
|
||||
}
|
||||
|
||||
template<bool MainJob>
|
||||
inline auto JobPromiseBase<MainJob>::final_suspend() const noexcept
|
||||
inline auto JobPromiseBase<MainJob>::final_suspend() noexcept
|
||||
{
|
||||
struct JobAwaitable
|
||||
/*struct JobAwaitable
|
||||
{
|
||||
constexpr bool await_ready() const noexcept { return false; }
|
||||
constexpr auto await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h) const noexcept
|
||||
{
|
||||
return h.promise().continuation;
|
||||
auto continuation = h.promise().continuation;
|
||||
h.destroy();
|
||||
|
||||
}
|
||||
constexpr void await_resume() const noexcept {}
|
||||
};
|
||||
return JobAwaitable{};
|
||||
return JobAwaitable{};*/
|
||||
markDone();
|
||||
return std::suspend_always{};
|
||||
}
|
||||
|
||||
template<bool MainJob>
|
||||
inline constexpr void Event::await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h)
|
||||
{
|
||||
h.promise().enqueue(*this);
|
||||
flag->lock.unlock();
|
||||
}
|
||||
|
||||
} // namespace Seele
|
||||
|
||||
@@ -40,12 +40,15 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
|
||||
plane->setWorldScale(Vector(100, 100, 100));
|
||||
scene->addPrimitiveComponent(plane);
|
||||
|
||||
PMyComponent myComp = new MyComponent();
|
||||
PMyOtherComponent myOtherComp = new MyOtherComponent();
|
||||
PActor actor = new Actor();
|
||||
actor->setRootComponent(myComp);
|
||||
myComp->addChildComponent(myOtherComp);
|
||||
scene->addActor(actor);
|
||||
for(uint32 i = 0; i < 1; ++i)
|
||||
{
|
||||
PMyComponent myComp = new MyComponent();
|
||||
PMyOtherComponent myOtherComp = new MyOtherComponent();
|
||||
PActor actor = new Actor();
|
||||
actor->setRootComponent(myComp);
|
||||
myComp->addChildComponent(myOtherComp);
|
||||
scene->addActor(actor);
|
||||
}
|
||||
scene->start();
|
||||
|
||||
PRenderGraphResources resources = new RenderGraphResources();
|
||||
|
||||
@@ -75,8 +75,8 @@ void Window::setFocused(PView view)
|
||||
Job Window::viewWorker(size_t viewIndex)
|
||||
{
|
||||
WindowView* windowView = views[viewIndex];
|
||||
windowView->view->beginUpdate();
|
||||
windowView->view->update();
|
||||
co_await windowView->view->beginUpdate();
|
||||
co_await windowView->view->update();
|
||||
{
|
||||
std::scoped_lock lock(windowView->workerMutex);
|
||||
windowView->view->commitUpdate();
|
||||
|
||||
Reference in New Issue
Block a user