Starts but segfaults sometimes, yay

This commit is contained in:
2021-10-16 12:59:11 +02:00
parent b1d8ef4120
commit 528b79812e
20 changed files with 226 additions and 230 deletions
@@ -144,10 +144,6 @@ void BasePass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
for(auto &&meshBatch : passData.staticDrawList)
{
meshBatch.material->updateDescriptorData();
}
}
void BasePass::render()
@@ -125,10 +125,6 @@ void DepthPrepass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
for(auto &&meshBatch : passData.staticDrawList)
{
meshBatch.material->updateDescriptorData();
}
}
void DepthPrepass::render()