Starts but segfaults sometimes, yay
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@@ -38,6 +38,10 @@ Scene::~Scene()
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void Scene::tick(double deltaTime)
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{
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updater->runUpdates(static_cast<float>(deltaTime));
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for(auto &&meshBatch : staticMeshes)
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{
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meshBatch.material->updateDescriptorData();
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}
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}
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void Scene::addActor(PActor actor)
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