Depth Culling works??

This commit is contained in:
Dynamitos
2024-06-11 14:15:29 +02:00
parent 2ba30a8fcc
commit 52c4f11d28
22 changed files with 264 additions and 92 deletions
+2 -1
View File
@@ -79,7 +79,8 @@ class Graphics {
virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
virtual void resolveTexture(PTexture source, PTexture destination) = 0;
virtual void copyTexture(PTexture src, PTexture dst) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }