Depth Culling works??

This commit is contained in:
Dynamitos
2024-06-11 14:15:29 +02:00
parent 2ba30a8fcc
commit 52c4f11d28
22 changed files with 264 additions and 92 deletions
@@ -28,6 +28,9 @@ class BasePass : public RenderPass {
Gfx::PDescriptorSet opaqueCulling;
Gfx::PDescriptorSet transparentCulling;
// use a different texture here so we can do multisampling
Gfx::OTexture2D basePassDepth;
PCameraActor source;
Gfx::OPipelineLayout basePassLayout;
Gfx::ODescriptorLayout lightCullingLayout;