Depth Culling works??
This commit is contained in:
@@ -248,6 +248,7 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
VkDescriptorSet* sets = new VkDescriptorSet[descriptorSets.size()];
|
||||
std::memset(sets, 0, sizeof(VkDescriptorSet) * descriptorSets.size());
|
||||
for (uint32 i = 0; i < descriptorSets.size(); ++i) {
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
|
||||
Reference in New Issue
Block a user