Depth Culling works??
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@@ -236,6 +236,26 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
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destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
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}
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void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
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PTextureBase src = source.cast<TextureBase>();
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PTextureBase dst = destination.cast<TextureBase>();
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VkImageBlit blit = {.srcSubresource = {.aspectMask = src->getAspect(), .mipLevel = 0, .baseArrayLayer = 0, .layerCount = 1},
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.srcOffsets =
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{
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{0, 0, 0},
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{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
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},
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.dstSubresource = {.aspectMask = dst->aspect, .mipLevel = 0, .baseArrayLayer = 0, .layerCount = 1},
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.dstOffsets = {
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{0, 0, 0},
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{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
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}};
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PCommand command = getGraphicsCommands()->getCommands();
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vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
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src->aspect & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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}
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Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
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return new BottomLevelAS(this, createInfo);
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}
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