Depth Culling works??
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@@ -66,6 +66,7 @@ class Graphics : public Gfx::Graphics {
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
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virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
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// Ray Tracing
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virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
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