implement global index buffer
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@@ -18,7 +18,7 @@ struct MeshData
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static const uint MAX_VERTICES = 64;
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static const uint MAX_PRIMITIVES = 126;
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static const uint TASK_GROUP_SIZE = 1;
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static const uint TASK_GROUP_SIZE = 128;
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static const uint MESH_GROUP_SIZE = 32;
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static const uint MAX_MESHLETS_PER_MESH = 512;
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@@ -33,7 +33,6 @@ struct Scene
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StructuredBuffer<MeshData> meshData;
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StructuredBuffer<MeshletDescription> meshletInfos;
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StructuredBuffer<uint8_t> primitiveIndices;
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StructuredBuffer<uint32_t> vertexIndices;
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};
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