implement global index buffer
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@@ -29,18 +29,11 @@ void Mesh::load(ArchiveBuffer& buffer)
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Serialization::load(buffer, vertexCount);
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vertexData = VertexData::findByTypeName(typeName);
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Serialization::load(buffer, indices);
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indexBuffer = buffer.getGraphics()->createIndexBuffer(IndexBufferCreateInfo{
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.sourceData = {
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.size = sizeof(uint32) * indices.size(),
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.data = (uint8*)indices.data(),
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},
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.indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT32,
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});
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Serialization::load(buffer, meshlets);
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std::string refId;
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Serialization::load(buffer, refId);
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referencedMaterial = AssetRegistry::findMaterialInstance(refId);
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, meshlets);
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vertexData->loadMesh(id, indices, meshlets);
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vertexData->deserializeMesh(id, buffer);
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}
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