removing vulkan references from mac builds
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@@ -53,6 +53,7 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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.stageFlags = Gfx::SE_SHADER_STAGE_RAYGEN_BIT_KHR,
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.offset = 0,
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.size = sizeof(SampleParams),
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.name = "pSamps",
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});
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graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
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.baseLayout = pipelineLayout,
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