removing vulkan references from mac builds

This commit is contained in:
Dynamitos
2026-03-16 16:52:43 +01:00
parent 9109baad18
commit 54106e6fef
16 changed files with 50 additions and 52 deletions
@@ -16,6 +16,7 @@ ShadowPass::ShadowPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graph
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
.offset = 0,
.size = sizeof(VertexData::DrawCallOffsets),
.name = "pOffsets",
});
if (graphics->supportMeshShading()) {
graphics->getShaderCompiler()->registerRenderPass("ShadowPass", Gfx::PassConfig{
@@ -253,7 +254,6 @@ void ShadowPass::render() {
}
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
graphics->waitDeviceIdle();
}
graphics->endDebugRegion();
}