removing vulkan references from mac builds
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@@ -16,6 +16,7 @@ ShadowPass::ShadowPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graph
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
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.offset = 0,
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.size = sizeof(VertexData::DrawCallOffsets),
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.name = "pOffsets",
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});
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if (graphics->supportMeshShading()) {
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graphics->getShaderCompiler()->registerRenderPass("ShadowPass", Gfx::PassConfig{
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@@ -253,7 +254,6 @@ void ShadowPass::render() {
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}
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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graphics->waitDeviceIdle();
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}
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graphics->endDebugRegion();
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}
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