Fixing some import problems
This commit is contained in:
@@ -78,7 +78,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
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matCode["params"]["diffuseTexture"] =
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{
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{"type", "Texture2D"},
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{"default", texFilename.string()}
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{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
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};
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matCode["params"]["diffuseSampler"] =
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{
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@@ -123,7 +123,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
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matCode["params"]["normalTexture"] =
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{
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{"type", "Texture2D"},
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{"default", texFilename.string()}
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{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
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};
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matCode["params"]["normalSampler"] =
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{
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@@ -326,25 +326,28 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
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aiTexture* tex = scene->mTextures[i];
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auto texPath = std::filesystem::path(tex->mFilename.C_Str());
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auto texPngPath = meshDirectory;
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texPngPath.append(texPath.filename().string());
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if(tex->mHeight == 0)
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texPngPath.append(fmt::format("{0}.{1}", texPath.filename().string(), tex->achFormatHint));
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if (!std::filesystem::exists(texPngPath))
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{
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// already compressed, just dump it to the disk
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std::ofstream file(texPngPath, std::ios::binary);
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file.write((const char*)tex->pcData, tex->mWidth);
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file.flush();
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}
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else
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{
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// recompress data so that the TextureLoader can read it
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unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
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convertAssimpARGB(texData, tex->pcData, tex->mWidth * tex->mHeight);
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stbi_write_png(texPngPath.string().c_str(), tex->mWidth, tex->mHeight, 4, tex->pcData, tex->mWidth * 32);
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delete[] texData;
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if (tex->mHeight == 0)
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{
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// already compressed, just dump it to the disk
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std::ofstream file(texPngPath, std::ios::binary);
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file.write((const char*)tex->pcData, tex->mWidth);
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file.flush();
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}
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else
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{
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// recompress data so that the TextureLoader can read it
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unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
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convertAssimpARGB(texData, tex->pcData, tex->mWidth * tex->mHeight);
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stbi_write_png(texPngPath.string().c_str(), tex->mWidth, tex->mHeight, 4, tex->pcData, tex->mWidth * 32);
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delete[] texData;
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}
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}
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std::cout << "Loading model texture " << texPngPath.string() << std::endl;
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AssetImporter::importTexture(TextureImportArgs {
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.filePath = texPath,
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.filePath = texPngPath,
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.importPath = importPath,
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});
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}
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@@ -353,21 +356,21 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
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Matrix4 convertMatrix(aiMatrix4x4 matrix)
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{
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return Matrix4(
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matrix.a1, matrix.a2, matrix.a3, matrix.a4,
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matrix.b1, matrix.b2, matrix.b3, matrix.b4,
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matrix.c1, matrix.c2, matrix.c3, matrix.c4,
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matrix.d1, matrix.d2, matrix.d3, matrix.d4
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matrix.a1, matrix.b1, matrix.c1, matrix.d1,
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matrix.a2, matrix.b2, matrix.c2, matrix.d2,
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matrix.a3, matrix.b3, matrix.c3, matrix.d3,
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matrix.a4, matrix.b4, matrix.c4, matrix.d4
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);
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}
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Matrix4 MeshLoader::loadNodeTransform(aiNode* node)
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aiMatrix4x4 loadNodeTransform(aiNode* node)
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{
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Matrix4 parent = Matrix4(1);
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aiMatrix4x4 parent = aiMatrix4x4();
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if (node->mParent != nullptr)
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{
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parent = loadNodeTransform(node->mParent);
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}
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return parent * convertMatrix(node->mTransformation);
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return node->mTransformation * parent;
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}
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void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
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@@ -382,10 +385,11 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
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aiProcess_SortByPType |
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aiProcess_GenBoundingBoxes |
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aiProcess_GenSmoothNormals |
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aiProcess_ImproveCacheLocality |
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aiProcess_GenUVCoords |
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aiProcess_SortByPType |
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aiProcess_FindDegenerates));
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const aiScene *scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
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std::cout << importer.GetErrorString() << std::endl;
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Array<PMaterialInstanceAsset> globalMaterials(scene->mNumMaterials);
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loadTextures(scene, args.filePath.parent_path(), args.importPath);
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@@ -408,7 +412,7 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
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continue;
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}
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meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
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meshes.back()->transform = loadNodeTransform(meshNode);
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meshes.back()->transform = convertMatrix(loadNodeTransform(meshNode));
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}
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}
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meshAsset->meshes = std::move(meshes);
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@@ -30,7 +30,6 @@ private:
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void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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Matrix4 loadNodeTransform(aiNode* node);
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void import(MeshImportArgs args, PMeshAsset meshAsset);
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Gfx::PGraphics graphics;
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};
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+1
-1
@@ -58,7 +58,7 @@ int main() {
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.filePath = sourcePath / "import/models/cube.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.blend",
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.obj",
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.importPath = "Whitechapel"
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});
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WindowCreateInfo mainWindowInfo;
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@@ -169,8 +169,8 @@ static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 3;
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// meshlet dimensions curated by NVIDIA
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static constexpr uint32 numVerticesPerMeshlet = 64;
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static constexpr uint32 numPrimitivesPerMeshlet = 126;
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static constexpr uint32 numVerticesPerMeshlet = 256;
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static constexpr uint32 numPrimitivesPerMeshlet = 256;
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double getCurrentFrameDelta();
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uint32 getCurrentFrameIndex();
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@@ -2,6 +2,7 @@
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#include "Containers/Map.h"
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#include "Containers/List.h"
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#include "Containers/Set.h"
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#include <iostream>
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using namespace Seele;
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@@ -194,7 +195,7 @@ bool addTriangle(const Array<Vector>& positions, Meshlet ¤t, Triangle& tri
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int f2 = findIndex(current, tri.indices[1]);
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int f3 = findIndex(current, tri.indices[2]);
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if (f1 == -1 || f2 == -1 || f3 == -1)
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if (f1 == -1 || f2 == -1 || f3 == -1 || current.numPrimitives == Gfx::numPrimitivesPerMeshlet)
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{
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return false;
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}
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@@ -214,16 +215,16 @@ void Meshlet::build(const Array<Vector> &positions, const Array<uint32> &indices
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.numVertices = 0,
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.numPrimitives = 0,
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};
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Array<uint32> optimizedIndices;
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tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
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Array<Triangle> triangles(optimizedIndices.size() / 3);
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//Array<uint32> optimizedIndices = indices;
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//tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
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Array<Triangle> triangles(indices.size() / 3);
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for (size_t i = 0; i < triangles.size(); ++i)
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{
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triangles[i] = Triangle{
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.indices = {
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optimizedIndices[i * 3 + 0],
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optimizedIndices[i * 3 + 1],
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optimizedIndices[i * 3 + 2],
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indices[i * 3 + 0],
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indices[i * 3 + 1],
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indices[i * 3 + 2],
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},
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};
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}
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@@ -164,11 +164,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
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uint32 primitiveOffset = primitiveIndices.size();
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primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
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for(size_t x = 0; x < m.numPrimitives*3; ++x)
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{
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primitiveIndices[primitiveOffset + x] = m.primitiveLayout[x];
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}
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//std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
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std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
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meshlets.add(MeshletDescription{
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.bounding = m.boundingBox.toSphere(),
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.vertexCount = m.numVertices,
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@@ -218,7 +214,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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});
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primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(uint32) * primitiveIndices.size(),
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.size = sizeof(uint8) * primitiveIndices.size(),
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.data = (uint8*)primitiveIndices.data(),
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},
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.numElements = primitiveIndices.size(),
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@@ -280,11 +276,11 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
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// meshData
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
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// meshletData
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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// primitiveIndices
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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// vetexIndices
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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instanceDataLayout->create();
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resizeBuffers();
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@@ -99,7 +99,7 @@ protected:
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Map<MeshId, uint64> meshOffsets;
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Map<MeshId, uint64> meshVertexCounts;
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Array<MeshletDescription> meshlets;
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Array<uint32> primitiveIndices;
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Array<uint8> primitiveIndices;
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Array<uint32> vertexIndices;
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Array<uint32> indices;
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Gfx::PGraphics graphics;
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@@ -328,7 +328,7 @@ void PipelineLayout::create() {
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PDescriptorLayout layout = desc.cast<DescriptorLayout>();
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layout->create();
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uint32 parameterIndex = parameterMapping[layout->getName()];
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if (parameterIndex > vulkanDescriptorLayouts.size())
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if (parameterIndex >= vulkanDescriptorLayouts.size())
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{
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vulkanDescriptorLayouts.resize(parameterIndex + 1);
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}
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@@ -489,7 +489,7 @@ void Graphics::pickPhysicalDevice()
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{
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if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
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{
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meshShadingEnabled = true;
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//meshShadingEnabled = true;
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break;
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}
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}
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@@ -16,7 +16,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
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}
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slang::SessionDesc sessionDesc;
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sessionDesc.flags = 0;
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StaticArray<slang::CompilerOptionEntry, 4> option;
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StaticArray<slang::CompilerOptionEntry, 2> option;
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option[0].name = slang::CompilerOptionName::DumpIntermediates;
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option[0].value = slang::CompilerOptionValue();
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option[0].value.kind = slang::CompilerOptionValueKind::Int;
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@@ -25,14 +25,6 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
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option[1].value = slang::CompilerOptionValue();
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option[1].value.kind = slang::CompilerOptionValueKind::Int;
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option[1].value.intValue0 = 1;
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option[2].name = slang::CompilerOptionName::DebugInformation;
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option[2].value = slang::CompilerOptionValue();
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option[2].value.kind = slang::CompilerOptionValueKind::Int;
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option[2].value.intValue0 = 3;
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option[3].name = slang::CompilerOptionName::DebugInformationFormat;
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option[3].value = slang::CompilerOptionValue();
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option[3].value.kind = slang::CompilerOptionValueKind::Int;
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option[3].value.stringValue0 = "c7";
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sessionDesc.compilerOptionEntries = option.data();
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sessionDesc.compilerOptionEntryCount = option.size();
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sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
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@@ -112,8 +104,19 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
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for(size_t i = 0; i < signature->getParameterCount(); ++i)
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{
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auto param = signature->getParameterByIndex(i);
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paramMapping[param->getName()] = param->getBindingIndex();
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std::cout << "Parameter " << param->getName() << " index " << param->getBindingIndex() << std::endl;
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// workaround
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if (std::strcmp(param->getName(), "pVertexData") == 0)
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{
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paramMapping[param->getName()] = 1;
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}
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else if (std::strcmp(param->getName(), "pMaterial") == 0)
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{
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paramMapping[param->getName()] = 4;
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}
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else
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{
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paramMapping[param->getName()] = param->getBindingIndex();
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}
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}
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return kernelBlob;
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}
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