Fixing some import problems
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@@ -169,8 +169,8 @@ static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 3;
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// meshlet dimensions curated by NVIDIA
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static constexpr uint32 numVerticesPerMeshlet = 64;
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static constexpr uint32 numPrimitivesPerMeshlet = 126;
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static constexpr uint32 numVerticesPerMeshlet = 256;
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static constexpr uint32 numPrimitivesPerMeshlet = 256;
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double getCurrentFrameDelta();
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uint32 getCurrentFrameIndex();
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