Removing terrain for now

This commit is contained in:
Dynamitos
2024-10-01 22:52:51 +02:00
parent a5694b838a
commit 5658fac224
4 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -113,11 +113,11 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
CHECK_DIAGNOSTICS();
std::cout << info.name << std::endl;
//std::cout << info.name << std::endl;
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
auto param = signature->getParameterByIndex(i);
layout->addMapping(param->getName(), param->getBindingIndex());
std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
//std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
}
// workaround