Removing terrain for now
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@@ -7,7 +7,7 @@
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namespace Seele {
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class ThreadPool {
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public:
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ThreadPool(uint32 numWorkers = 1);
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ThreadPool(uint32 numWorkers = std::thread::hardware_concurrency() - 2);
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~ThreadPool();
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void runAndWait(List<std::function<void()>> functions);
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void runAsync(std::function<void()> func);
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