Adding interface for renderpass layout transitions
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@@ -158,11 +158,11 @@ void TextPass::createRenderPass()
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.size = sizeof(TextData)});
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pipelineLayout->create();
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Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
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Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
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.colorAttachments = {renderTarget},
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.depthAttachment = depthAttachment
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};
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renderPass = graphics->createRenderPass(std::move(layout), viewport);
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renderPass = graphics->createRenderPass(std::move(layout), {}, viewport);
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Gfx::LegacyPipelineCreateInfo pipelineInfo;
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pipelineInfo.vertexShader = vertexShader;
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