Adding interface for renderpass layout transitions

This commit is contained in:
Dynamitos
2024-01-31 09:49:53 +01:00
parent 1bf08f696b
commit 5678021c9e
34 changed files with 616 additions and 184 deletions
+68 -46
View File
@@ -8,8 +8,8 @@
using namespace Seele;
using namespace Seele::Vulkan;
RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx::PViewport viewport)
: Gfx::RenderPass(std::move(_layout))
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, Gfx::PViewport viewport)
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies))
, graphics(graphics)
{
renderArea.extent.width = viewport->getWidth();
@@ -25,7 +25,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
VkAttachmentReference2 depthResolveRef;
uint32 attachmentCounter = 0;
for (auto& inputAttachment : layout->inputAttachments)
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription2& desc = attachments.add() = {
@@ -37,8 +37,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.storeOp = cast(inputAttachment->getStoreOp()),
.stencilLoadOp = cast(inputAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment->getStencilStoreOp()),
.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.initialLayout = cast(inputAttachment->getInitialLayout()),
.finalLayout = cast(inputAttachment->getFinalLayout()),
};
inputRefs.add() = {
@@ -46,7 +46,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.layout = desc.initialLayout,
};
}
for (auto& colorAttachment : layout->colorAttachments)
for (auto& colorAttachment : layout.colorAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
@@ -58,8 +58,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.storeOp = cast(colorAttachment->getStoreOp()),
.stencilLoadOp = cast(colorAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(colorAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.initialLayout = cast(colorAttachment->getInitialLayout()),
.finalLayout = cast(colorAttachment->getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
@@ -75,7 +75,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
for (auto& resolveAttachment : layout->resolveAttachments)
for (auto& resolveAttachment : layout.resolveAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
@@ -87,8 +87,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.storeOp = cast(resolveAttachment->getStoreOp()),
.stencilLoadOp = cast(resolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(resolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.initialLayout = cast(resolveAttachment->getInitialLayout()),
.finalLayout = cast(resolveAttachment->getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
@@ -104,27 +104,27 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
if (layout->depthAttachment != nullptr)
if (layout.depthAttachment != nullptr)
{
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
PTexture2D image = layout.depthAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout->depthAttachment->getLoadOp()),
.storeOp = cast(layout->depthAttachment->getStoreOp()),
.stencilLoadOp = cast(layout->depthAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout->depthAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.loadOp = cast(layout.depthAttachment->getLoadOp()),
.storeOp = cast(layout.depthAttachment->getStoreOp()),
.stencilLoadOp = cast(layout.depthAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthAttachment->getStencilStoreOp()),
.initialLayout = cast(layout.depthAttachment->getInitialLayout()),
.finalLayout = cast(layout.depthAttachment->getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(layout->depthAttachment->clear);
clearValue = cast(layout.depthAttachment->clear);
}
depthRef = {
@@ -134,21 +134,21 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
if (layout->depthResolveAttachment != nullptr)
if (layout.depthResolveAttachment != nullptr)
{
PTexture2D image = layout->depthResolveAttachment->getTexture().cast<Texture2D>();
PTexture2D image = layout.depthResolveAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout->depthResolveAttachment->getLoadOp()),
.storeOp = cast(layout->depthResolveAttachment->getStoreOp()),
.stencilLoadOp = cast(layout->depthResolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout->depthResolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.loadOp = cast(layout.depthResolveAttachment->getLoadOp()),
.storeOp = cast(layout.depthResolveAttachment->getStoreOp()),
.stencilLoadOp = cast(layout.depthResolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthResolveAttachment->getStencilStoreOp()),
.initialLayout = cast(layout.depthResolveAttachment->getInitialLayout()),
.finalLayout = cast(layout.depthResolveAttachment->getFinalLayout()),
};
depthResolveRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
@@ -167,7 +167,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
};
VkSubpassDescription2 subPassDesc = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
.pNext = layout->depthResolveAttachment != nullptr ? &depthResolve : nullptr,
.pNext = layout.depthResolveAttachment != nullptr ? &depthResolve : nullptr,
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = (uint32)inputRefs.size(),
@@ -177,17 +177,20 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.pResolveAttachments = resolveRefs.size() > 0 ? resolveRefs.data() : nullptr,
.pDepthStencilAttachment = &depthRef,
};
VkSubpassDependency2 dependency = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
.pNext = nullptr,
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
Array<VkSubpassDependency2> dep;
for(const auto& d : dependencies) {
dep.add() = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
.pNext = nullptr,
.srcSubpass = d.srcSubpass,
.dstSubpass = d.dstSubpass,
.srcStageMask = d.srcStage,
.dstStageMask = d.dstStage,
.srcAccessMask = d.srcAccess,
.dstAccessMask = d.dstAccess,
.dependencyFlags = 0,
};
}
VkRenderPassCreateInfo2 info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
.pNext = nullptr,
@@ -195,8 +198,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.pAttachments = attachments.data(),
.subpassCount = 1,
.pSubpasses = &subPassDesc,
.dependencyCount = 1,
.pDependencies = &dependency,
.dependencyCount = (uint32)dep.size(),
.pDependencies = dep.data(),
};
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
@@ -211,20 +214,39 @@ uint32 RenderPass::getFramebufferHash()
{
FramebufferDescription description;
std::memset(&description, 0, sizeof(FramebufferDescription));
for (auto& inputAttachment : layout->inputAttachments)
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
description.inputAttachments[description.numInputAttachments++] = tex->getView();
}
for (auto& colorAttachment : layout->colorAttachments)
for (auto& colorAttachment : layout.colorAttachments)
{
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
description.colorAttachments[description.numColorAttachments++] = tex->getView();
}
if (layout->depthAttachment != nullptr)
if (layout.depthAttachment != nullptr)
{
PTexture2D tex = layout->depthAttachment->getTexture().cast<Texture2D>();
PTexture2D tex = layout.depthAttachment->getTexture().cast<Texture2D>();
description.depthAttachment = tex->getView();
}
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
}
void Vulkan::RenderPass::endRenderPass()
{
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
tex->setLayout(inputAttachment->getFinalLayout());
}
for (auto& colorAttachment : layout.colorAttachments)
{
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
tex->setLayout(colorAttachment->getFinalLayout());
}
if (layout.depthAttachment != nullptr)
{
PTexture2D tex = layout.depthAttachment->getTexture().cast<Texture2D>();
tex->setLayout(layout.depthAttachment->getFinalLayout());
}
}