Adding interface for renderpass layout transitions
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@@ -19,9 +19,9 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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, renderGraph(RenderGraphBuilder::build(
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene),
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DebugPass(graphics, scene),
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SkyboxRenderPass(graphics, scene)
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BasePass(graphics, scene)
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//DebugPass(graphics, scene),
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//SkyboxRenderPass(graphics, scene)
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))
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{
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reloadGame();
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@@ -35,9 +35,9 @@ protected:
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RenderGraph<
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DepthPrepass,
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LightCullingPass,
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BasePass,
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DebugPass,
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SkyboxRenderPass
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BasePass
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//DebugPass,
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//SkyboxRenderPass
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> renderGraph;
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PSystemGraph systemGraph;
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