we are leaking lots of memory

This commit is contained in:
Dynamitos
2025-03-04 19:38:03 +09:00
parent 67b4a533f2
commit 5693802215
14 changed files with 182 additions and 120 deletions
+1 -3
View File
@@ -63,7 +63,7 @@ class RenderCommand : public Gfx::RenderCommand {
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride);
virtual void drawIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
@@ -73,7 +73,6 @@ class RenderCommand : public Gfx::RenderCommand {
PGraphicsPipeline boundPipeline;
PIndexBuffer boundIndexBuffer;
MTL::RenderCommandEncoder* encoder;
MTL::Buffer* constantsBuffer;
std::string name;
};
DEFINE_REF(RenderCommand)
@@ -93,7 +92,6 @@ class ComputeCommand : public Gfx::ComputeCommand {
PComputePipeline boundPipeline;
MTL::CommandBuffer* commandBuffer;
MTL::ComputeCommandEncoder* encoder;
MTL::Buffer* constantsBuffer;
std::string name;
};
DEFINE_REF(ComputeCommand)